TA : Aplikasi Virtual Punch Training Menggunakan Microsoft Xbox Kinect

Wanangsyah, Wira (2014) TA : Aplikasi Virtual Punch Training Menggunakan Microsoft Xbox Kinect. Undergraduate thesis, STIKOM Surabaya.

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Microsoft released a sensor named Kinect, as an alternative gaming control which the user can move freely to use his body when interacting with virtual menu or playing games. One example of Kinect Sports : Boxing, the game is not including the measurement display of speed and power punches. Based on the existing problems will be proposed for an application that can calculate the speed and power of a punch using Kinect sensor technology. Calculation of speed and power punches using a series of formulas to calculate the speed and kinetic energy. Then the value resulting from the calculation become performance parameters during training session, and then the value of the performance will be made by comparing each rank highest value that has been created in the previous exercise in order to found a new highest score. Based on the results of this research and by making use of Kinect technology that jab punch force speed and strength can be measured, to then be used as an assessment of the exercise has been carried out using Punch Virtual Training application. But Kinect technology itself still has limited reading fast movement captured by the sensor and there is noise in the depth-sensor.

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Item Type: Thesis (Undergraduate)
Additional Information: Wira Wanangsyah (08410100438)
Uncontrolled Keywords: Virtual Punch Training, Kinetic Energy, Measure Speed using Kinect, Microsoft Kinect
Dewey Decimal Classification: 700 – Arts & recreation > 790 Sports, games & entertainment
Divisions: Fakultas Teknologi dan Informatika > S1 Sistem Informasi
Depositing User: Agung P. W.
Date Deposited: 23 Mar 2015 07:34
Last Modified: 23 Mar 2015 07:34
URI: http://repository.dinamika.ac.id/id/eprint/1001

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