Prototype of Mobile Learning Application (MoLearn) by Utilizing the Gamification Concept

Sagirani, Tri ORCID: https://orcid.org/0000-0002-6153-5477, Sunarto, M.J. Dewiyani ORCID: https://orcid.org/0000-0001-9232-1714, Hariadi, Bambang ORCID: https://orcid.org/0000-0001-9535-6752, Amelia, Tan and Lemantara, Julianto ORCID: https://orcid.org/0000-0001-7494-8564 (2018) Prototype of Mobile Learning Application (MoLearn) by Utilizing the Gamification Concept. International Conference on MOOCs, Innovation and Technology in Education (MITE).. pp. 13-17.

[img]
Preview
Text
Prosiding-MITE-2018-pages-13-17.pdf - Published Version

Download (227kB) | Preview
[img]
Preview
Text
MITE - REVIEW.pdf - Published Version

Download (171kB) | Preview
[img]
Preview
Text
Turnitin MITE.pdf - Published Version

Download (2MB) | Preview

Search this title on : |

Abstract

Mobile Learning (MoLearn) is a learning application created specifically to accommodate the learning needs of students with the goal of gaining more learning experiences with more effective mobile devices. Answering this challenge, MoLearn application that has been built previously with web-based and Android needs to be developed. In accordance with the lifestyle of its users, in this case high school students, the MoLearn application was developed using the concept of Gamification. In learning, gamification is an approach in the learning process that uses elements in the game with the aim to provide motivation, build comfort for learners, and interest in the learning process. By utilizing the concept of Gamification, a prototype of MoLearn application development was designed by giving attention to the three elements, i.e character, interactivity and feedback. The development of this application takes into account every student activity that focuses on goals, reward mechanisms, and progress tracking. Gamification, a key review of MoLearn's application development as a concept in the process of creating participative learning experiences and active learning.


Export Record


Item Type: Article
Additional Information: Tri Sagirani et all
Uncontrolled Keywords: mobile learning, molearn, gamification, learning process
Dewey Decimal Classification: 300 – Social sciences > 370 Education > 371 Schools & their activities; special education
Divisions: Perpustakaan > Prosiding/Call for Papers
Depositing User: Annuh Liwan Nahar
Date Deposited: 24 Mar 2020 08:50
Last Modified: 24 Mar 2020 08:50
URI: http://repository.dinamika.ac.id/id/eprint/4143

Download Statistics

Downloads over the past year. Other digital versions may also be available to download e.g. from the publisher's website.

View more statistics

Actions (login required)

View Item   View Item